Gork is almost universally accepted as the creator of Orcs, and of the other goblinoid races. His worship is seen throughout the various clans and tribes of Orcs, and his Shamans are important members of Orcish society.
Alignment: Chaotic Evil.
Domains: Cavern, Chaos, Evil, Strength, War (choose any two).
Favored Weapon: Spear (any).
Class Skills: Concentration (Con), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Scry (Int, exclusive skill), and Spellcraft (Int).
Skills Points at 1st Level: (2 + Int modifier) x 4
Skills Points at Each Additional Level: 2 + Int modifier
SPECIAL POWERS
Gork's Scorn: A Shaman of Gork gains a +1 morale bonus on attack rolls against elves.
Gork's Aid: Starting at 3rd level, a Shaman of Gork can casts aid (on self only).
Gork's Reward: Starting at 6th level, a Shaman of Gork heal self for 1d8 hit points for each sentient creature slain in battle.
Gork's Wrath: Starting at 9th level, a Shaman of Gork can enchant a spear for 2 rounds/level.
Spell progression is per Cleric Class description in the PHB.
New Domain: Cavern
Granted Power: You gain the dwarven ability of stonecutting. If you already possess stonecutting, your racial bonus for stonecutting increases from +2 bonus to +4 on checks to notice unusual stonework.
Cavern Domain Spells
- Detect secret doors
- Darkness
- Meld into stone
- Leomund's secure shelter
- Passwall
- Find the path
- Maw of stone
- Earthquake
- Imprisonment