Elf Hunter (General)
You have spent much of your time hunting down the dire enemy
of orcs. While hunting, you have gained
significant insight into your prey.
Prerequisites:
Orc or Orc Blood, base attack bonus +3
Benefit:
When hunting down or attacking an elf, you gain a +2 insight bonus to
your attack roll, a critical threat range increase of 1 (after all other threat
range modifiers have been applied), and a +2 insight bonus on Bluff, Hide,
Listen, Move Silently, Sense Motive, Spot, and Survival skill checks.
Special:
These benefits do stack with the ranger’s Favored Enemy special ability
when elves are chosen as their enemy.
Elven Hatred (General)
The hatred of elves runs thick through your veins. When attacking elves you receive an extra
burst of adrenaline. Normally elves will
always be your primary target in any combat situation and parlaying with them
is usually not deemed an option. “Attack first and feast after”, is your
motto.
Prerequisites: Orc or Orc Blood, base attack bonus +3
Benefit:
When attacking an elf with a melee or thrown weapon, you gain a +2 insight
bonus to your attack roll and +2 bonus damage.
Any Charisma based skills checks when dealing with elves suffer a -4
penalty.
Special:
These benefits do stack with the ranger’s Favored Enemy special ability
when elves are chosen as their enemy.
Greater Orc Hardiness (General)
You can withstand blows without limit by tensing your
muscles.
Prerequisite: Orc Hardiness, base attack bonus +6
Benefit:
Your Orc Hardiness benefit can be used without a daily limit.
Greater Orc Ravaging Bite (General)
Your ravaging bite attack becomes more ferocious, doing more
damage and can be used in addition to your other attacks.
Prerequisite:
Orc Ravaging Bite
Benefit:
Your bite damage increases as if you were a creature one size larger as
per page 296 of the Monster Manual, Table 5-1.
Your bite attack may be made as an additional primary attack, albeit at
a -2 penalty in a full attack action.
Large Orc (General)
Your orc tips the height and weight scales into being
classified as a large creature. Large
orcs typically stand 8’ to 8½’ tall and weigh 500 to 580 pounds.
Prerequisites:
Orc
Benefit:
You gain all the modifiers of a large sized creature as per page 314 of
the Monster Manual, Table 7-1.
Special:
This feat may only be selected at first level.
Orc Day Hunter (General)
You have spent vast amounts of time in daylight and have
overcome your sensitivity to light.
Prerequisite: Orc
Benefit:
You no longer suffer from Light Sensitivity.
Special:
This feat can not be combined with the Orc Night Hunter feat or any
other feat that affects darkvision.
Orc Hardiness (General)
By tensing your muscles you can withstand blows.
Prerequisite:
Orc, Strength 13, Orc Toughness
Benefit:
By expending a move action you may apply your Strength modifier to your
Armor Class instead of your Dexterity modifier.
This effect only lasts one round, but it can be used a number of times
per day equal to the orc’s Constitution modifier.
Orc Mixed Heritage (General)
One of your parents was an orc and the other was a
half-orc. You were born as an orc however
you do not fully appear as an orc.
Prerequisites:
Orc
Benefit:
Most orcs will deem you to be a lesser orc, a half-orc. You suffer a -2 penalty to all Charisma based
skill rolls when interacting with orcs.
You gain a +10 bonus to your disguise roll when trying to pass yourself
off as a half-orc.
Special:
This feat may only be selected at first level.
Orc Night Hunter (General)
You have spent vast amounts of time in darkness, either
above or below the below the surface and your vision in the dark has improved.
Prerequisite: Orc
Benefit:
Your darkvision range is doubled to 120’.
Special:
This feat can not be combined with the Orc Day Hunter feat.
Orc Ravaging Bite (General)
You gain an extra attack in the form of a gruesome, tusk
rending, bite.
Prerequisite: Orc
Benefit:
You gain a bite attack as a natural attack form. A bite causes 1d6 piercing damage, plus half
your strength modified (rounded down), and is subject to the orc’s size as per
Table 5-1 on page 296 of the Monster Manual.
Special:
As a natural attack a bite attack does not draw an attack of
opportunity.
Orc Thick Skin (General)
Your skin is tougher than other orcs.
Prerequisite:
Orc
Benefit:
You gain natural armor +1.
Orc Toughness (General)
You are tougher than other orcs.
Prerequesite: Orc
Benefit:
You gain one hit point per character level. (This benefit is not retroactive but it does affect the current level of the character at the time this feat is selected).
Orcish Demeanor (General)
Despite your poor Charisma, you are adept at motivating your
fellow orcs and are viewed more menacingly by non-orcs.
Prerequisite:
Orc or Orc Blood, Charisma 9 or lower
Benefit:
Your negative Charisma modifier does not affect your Charisma based
skills when interacting with orcs. When
interacting with non-orcs, your negative Charisma modifier becomes a positive
modifier when making Intimidation skill checks.
Orcish Battlecry (General)
You may incite a battlecry from your fellow orcs which makes
all participants more effective in combat and less resistant to mind affecting
spells.
Prerequisite:
Orc or Orc Blood
Benefit:
By shouting forth a battle cry that is answered by at least 10 other
orcs within a 20’ radius, all participating orcs gain a +1 moral bonus to their
attack and damage rolls with melee or thrown weapons, and gain a +4 morale
bonus to any Will saves versus mind affecting spells. The effects of the battlecry will cease 1
round after you have stopped shouting forth.
Power Throw (General)
You can make exceptionally powerful thrown weapon attacks.
Prerequisite:
Strength 13
Benefit:
Your thrown weapons gain the same benefits that the Power Attack feat
confers to melee weapons.